Master Class in English
Join us on 20-Mar-2015 for the first Innovation Games® Master Class: Game Design for Multidimensional Collaboration, taught by Luke Hohmann.
Game Design for Multidimensional Collaboration is designed for Innovation Games and Gamestorming facilitators who want the deeper foundation of game theory needed to extend, redesign, and create new collaborative games.
Game Design for Multidimensional Collaboration teaches the “secret ingredients” of serious, collaborative game design through hands-on use of the Collaborative Game Design Canvas™ and an associated deck of Collaborative Game Design Cards™ to deconstruct existing games, extend them, and create new games.
After taking this class you will be able to create serious, collaborative, online and in-person games to tackle complex business problems in strategy, competitive positioning, marketing and product development.
Because Conteneo is constantly designing new games, we’ll also cover several games we’ve created over the past few years to solve business problems not addressed in the original games contained within the book "Innovation Games: Creating Breakthrough Products Through Collaborative Play".
Participants will learn:
- Game theory and essential structure/components for serious, collaborative games.
- The Collaborative Game Design Canvas, a powerful new canvas for designing games.
- The Collaborative Game Design Cards, a set of cards that enable designers to quickly create new games. These cards cover game board design, interaction design, game play modalities and several structural considerations.
- Design strategies and proven processes for game adaptation and creation.
- How to determine game mode (online, in-person, hybrid).
- Several new in-person games such as Competitive Target, Missing Pieces, Level 3 Reflexes, Spark to Flame, and Cockpit.
- Online & In-Person Facilitation Strategies.
- Date: 20-Mar-2015
- Time: 09:00 – 17:00 (petit-déjeuner à partir de 8h30)
- Location: Paris 7ième.
The one-day class is fast-paced and team-oriented. After instruction in game theory and design strategy, participants will get an opportunity to put the knowledge to practice, first using the Collaborative Game Design Canvas™ and Collaborative Game Design Cards™ to analyze an existing game, followed by instruction in new in-person games, and the opportunity to work together to adapt or create a new collaborative serious game. Expect to organize into small teams with your classmates, review the content, debate, design – and PLAY.
This is a Master Class, intended for those who have experience in producing and facilitating Innovation Games, Gamestorming, and other forms of strategic, collaborative play. A good rule of thumb is that you should be Certified Collaboration Architect, Orange Belt, or equivalent. If you're wondering about the difference between convergent and divergent thinking or are unsure as to when you might use Speed Boat or Remember the Future this class is not for you.
Can't get enough? Paid participants in the Master Class will be offered a reserved place and free participation in the Paris Innovation Games Playcamp on Saturday March 21st!
Graduates of the training will also receive a special steep discount on a Professional license to the Innovation Games online platform, purchased separately.
Luke Hohmann is the Founder and CEO of Conteneo, Inc. (formerly, The Innovation Games® Company). Grounded in the science of play, Conteneo’s enterprise software platforms and professional services merge serious games, data analytics, domain expertise and collaboration to help enterprises optimize decision making in the areas of strategy, innovation, sales, product development and market research. Conteneo has a wide array of customers from startups to Fortune 500 enterprises including HP, Adobe, Rackspace, Serena Software, Oracle, Cisco and Reed Elsevier among others. These customers are currently using Conteneo to help solve their truly enduring problems: identifying unmet needs, developing and aligning on strategic choices, creating compelling offerings, and improving delivery processes. Conteneo's brands include Innovation Games®, Knowsy®, Common Ground for Action and Trilicious.
To more effectively put the training in action, we offer coaching assistance by our Trainers / Coaches to implement what has been taught in your specific environment.
To best meet your training needs, we design training solutions tailored to your unique context.
Beyond formal training sessions, our coaches are available to support a collective action, a team intervention or any other group facilitation.
Theory: 30% - Practice: 70%